![]() There is very little hate printed toward them, and they are practically free. In short, you must buy the best lands for your budget.īasic lands are the best lands. You cannot cast anything consistently without a well-tuned mana base. However, you cannot cast incredible spells like Last Stand with a shoddy mana base. Nothing is more fun than casting your amazing and incredible Commander spells. Your format does not rotate, and so your rare lands will always be playable. When you are a Commander player, you should prioritize lands above almost everything else. As a Magic player, you should invest in the best mana base for your deck. So many games hinge on mana-how much you have and what colors you can access. Lands are the resources that provide the drama in Magic. It is a combination of hard thinking about the game and calm meditation, reveling in the joy it brings you.Īs Zendikar Rising is set to release in a few weeks, and it explores lands, I am going to explore the best lands for my fellow Commander players. Landfall decks used fetch lands to make more use out of cards like Lotus Cobra or Steppe Lynx in a single turn.“Magictating” is defined as getting into the zone with your Magic the Gathering collection-thinking, planning, organizing, reminiscing about past games, and imagining future games. The landfall mechanic triggers whenever a land enters the battlefield under your control, using a fetch land means that effect will trigger twice, once when you play the fetch land and once when the land it fetched comes into play, allowing you to double up on some of the effects. This means also that you have less land left in the deck, once you're at your right number of lands for a deck, drawing more lands means you haven't drawn anything to use the mana those lands make, slowing you down.Ī third reason is in specific decks, though they are not usually mono colored, landfall. The minimum deck size in Magic the Gathering is 60 cards for constructed formats, each fetch land you play effectively lowers that minimum deck size by 1 card, since you will be using that land to pull another land out of your deck right into play as if you had played it instead, at the cost of one life. If there was one I would expect it to be mono-blue to take advantage of Jace, the Mind Sculptor's effective Brainstorm, though I haven't done an exhaustive search of all cards which would benefit from free shuffling. That said, this is probably not the case for an 8-whack deck, nor do I know of any particular mono-color modern deck that runs fetchlands specifically for that purpose. Modern doesn't have either of those cards, but there are still occasional effects that allow a player to see the top of their deck such as Mishra's Bauble and Courser of Kruphix and the timing of fetchland use when those effects are available is certainly something to think about. This is most commonly seen in Legacy, where cards like Ponder and Brainstorm are powerful selection effects, but might leave undesirable cards on top of the deck shuffling replaces those cards with (hopefully) better draws. They have the same deck-thinning effect, but instead of losing life, you would lose tempo because the fetched lands enter play tapped.Ī third reason, not mentioned by either of the other answers, is to have a way to shuffle your deck for a very low cost. In a different type of deck, they might use Evolving Wilds or Terramorphic Expanse instead. So having 20 life instead of 16 isn't going to save you. In that particular deck, the loss of life is not very relevant that type of deck is hoping to win the game before the opponent can deal 16 or so damage to you. More chance of drawing non-lands instead. If instead you play a Bloodstained Mire first, and use it, then after that you have a 17 out of 58 chance that the top card of your deck is a Mountain. If they were all Mountains, then after you play your first mountain (pretending you had 0 cards in hand or anywhere else), you would have a 18 out of 59 chance that the top card of your library is another Mountain. So it effectively changes the land to non-land ratio of your deck slightly. This means that you are more likely to draw a non-land card after you have used a Fetchland. ![]() Note that unlike "draw a card", searching for a land specifically removes a land from your library. ![]() After using a fetchland, you have removed a card from your library. It is generally known that smaller decks work better than larger decks, which is why almost everyone uses the smallest legal size of 60 in constructed.Ĭards that draw you cards when you play them (cantrips such as Gitaxian Probe) turn your 60 card deck into an effectively 59 card deck.
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