![]() In addition to Mycosynth Lattice, Karn can grab Sword of the Meek or Thopter Foundry from the sideboard after game one. Whir Prison is notorious for implementing a slower gameplan than other decks, but Karn offers a swifter route to victory. Adding Karn to the mix bolsters this strategy, which we saw in the Top 8 of an SCG Modern IQ in Little Rock, Arkansas. Whir Prison has seen moderate success recently as a means of resource denial and board control. Karn, the Great Creator looks to be a natural fit in Prison strategies as the density of artifacts is already high. However, Karn makes an excellent alternative for strategies that aren’t able to play White and gives the upside of tutoring additional artifact pieces if required. If you want to include the Mycosynth Lattice combination in your deck, it’s important to note that Karn does need multiple copies as well as protection for the combination to work. Despite Karn offering the upside of creating a one-sided Stony Silence effect, he is more vulnerable to removal and dying to your opponent’s creatures. Not only does it cost two mana, Enchantments are difficult to remove. Stony Silence has been a mainstay in Modern sideboards since its printing back in Return to Ravnica. But there are negatives along with the positives. Karn provides plenty of resilience, and there will always be artifacts joining Modern to make Karn better as time goes on. Even if your artifacts are exiled by cards such as Surgical Extraction, Karn can grab these back as part of his minus ability. That creates room for more silver bullets in the sideboard. Thanks to Karn’s minus ability, you only need one Mycosynth Lattice from the sideboard. In comparison to other card combinations, it’s not essential to run a set of Mycosynth Lattice to achieve consistency. It’s a very powerful combination which is as close we are going to get to functional Armageddon in Modern.īoth cards being colorless makes them easy to fit into existing archetypes. Your opponent will not be able to activate their lands, meaning they can’t tap for any mana. Once Mycosynth Lattice is in play, it turns all permanents into artifacts, which subjects all opposing permanents to Karn’s static ability. Karn is part of a two-card combination alongside Mycosynth Lattice that provides an alternative win condition that can be fit into a variety of decks. But what if you could use Karn’s minus to get a card that turns everything into artifacts? ![]() Shutting down opposing artifacts can be quite powerful. The biggest attention-getter however, is Karn’s passive ability. Modern already has a suite of artifact hate cards that regularly crop up in sideboards across various archetypes, and Karn brings those cards into game one. The plus ability can be relevant in certain scenarios, but the minus two opens worlds of posibility with a wish-style sideboard plan. ![]() Karn brings something unique to the table if you are willing to build around this colourless Planeswalker, but there are artifact-based strategies that won’t need to change much to accommodate Karn. But its Karn’s abilities push him well above that baseline. Four mana for five loyalty isn’t a terrible rate-coming down outside of Lightning Bolt range is a good place to start.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |